ThinkExist is a European based gaming corporation which was created in 2017 by Ian Cohen. At first, it was only able to dish out a couple games and accessories a year, but it steadily grew. After several years, ThinkExist became a very noticeable developer, marketer, and publisher. The company placed heavy focus upon cooperative gaming, unique and innovative technologies, and psychologically stimulating experiences.
“Spore 2: Now Actually a Game” was the most popular electronic game in the early 2020s. However, ThinkExist was about to release a game developed by Ian Cohn himself which would blow all competition out of the water. “Second Life” hit the world in 2024 with incredible success. ThinkExist could not hire people to work on or in it fast enough, and with the huge sums of money ThinkExist was making it was able to amass a standing workforce for the game in the thousands.
Today, 14 March 2026, “Second Life” is still incredibly popular. Studies have shown that players end up getting a more restful night’s sleep through the game play due to the body’s lack of physical disruptions. This means that people have been noticeably happier and healthier( at least those who can afford its $10 per hour). Naturally, there was addiction to this game early on and ThinkExist was forced by most governments to put a restriction on the game play of no more than eight hours per day in their country. This is a topic which is still heatedly debated and protested.